Bastrel documentation
One page per topic, each in English and French (use the language selector).
| Page | Topic |
|---|---|
| aim | Aim statistics: a clue for your staff, never a sanction |
| client-signals | Client signals: what a client says about itself |
| commands | Staff commands and in-game alerts |
| connection | Bans at connection |
| convars | Server configuration audit |
| discord | Discord alerts |
| economy | Economy journal |
| gameevents | Game events (world and weapons) |
| grants | Graces: telling Bastrel about a legitimate state |
| heartbeat | Heartbeat: is the Bastrel client still running? |
| honeypots | Honeypots: trap events |
| install-sql | Installing the database schema |
| inventory | Framework and inventory adapters |
| licensing | Licensing: the licence token and the handshake |
| uplink | Uplink: what is sent to the Bastrel API, and the bans lifted from the panel |
| movement | Movement checks: where a player and a vehicle go |
| netevents | Network events: checking what the client sends |
| panel-rights | Panel: your purchase, your rights and your account |
| remote-config | Remote configuration: settings published from the panel, and what waits for your approval |
| screenshots | Screenshots: encrypted, off by default |
| sdk | Client SDK |
| startup | Startup, modes and staff exemptions |
| state | State checks: what a player’s character is doing |
| statebags | State bags: protected keys |
| cloud | Cloud: what the Bastrel API adds, and what works without it |
| panel | Panel: sign in, roles and screens |
| api | API reference |